2013年5月7日星期二

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The wayward plans concocted by judges of the 2009 and 2010 Global Writing Contests have been foiled, and the Ocunomicon has been cast back into the howling Sightless Abyss whence it came,aion gold. This victory would not have been possible without you, the writers,blade and soul gold, bravely wielding the ink-drenched Quills of a Thousand Truths,wow gold! Even with two years' worth of ocular fortitude strengthening their retinal acumen, the judges were unable to withstand the sheer number and magnificent quality of this year's entries...

... especially considering that an entire mountain of short stories was airdropped on top of them.

With the smoke cleared and the errant judges corralled and subdued, the victors of the 2011 Global Writing Contest have emerged. Behold now, your champions!

Winner:


Finalists (in alphabetical order):


Honorable Mentions (in alphabetical order):


The grand prize winner will receive a trip to Blizzard's headquarters in Southern California to meet and eat with the Blizzard writing staff,tibia gold,diablo 3 gold. In addition, the winner will receive a Doomhammer,diablo 3 gold,aion gold? hammer by Epic Weapons and copies of the StarCraft Archive, the Diablo Archive, the Warcraft Archive, the Warcraft: War of the Ancients Archive, and World of Warcraft: Chronicles of War,diablo iii gold. All books will be signed by Chris Metzen, their respective cover artists, and the Creative Development Publishing team.

The seven runners-up will each receive copies of the StarCraft Archive, the Diablo Archive, the Warcraft Archive, the Warcraft: War of the Ancients Archive, and World of Warcraft: Chronicles of War. All books will be signed by Chris Metzen, their respective cover artists, and the Creative Development Publishing team.

The winning entry, along with excerpts from the finalists, will be posted soon,wow gold!

See you next year, fellow vision enthusiasts! Praise C'Thun!

2013年5月6日星期一

they are not the same.

I'd be proud of it.
It's easily the best Diablo game ever made and has great sales figures to boot.

The forums are toxic,d3 gold, sure, but that's a small percentage of the player base.
Patches are part of Diablo's history,tibia gold.

I'm not entirely sure why people expect a near-perfect game on day one.
I guess I was in the minority in thinking it would take at least 4 years for D3 to truly hit it's stride.


Are you serious? D3 had great sales because it was sold on blizzards reputation and D2 alone. And nothing more. Had they let anyone go past lvl 20 in the beta, and actually test the game it would have sold horribly.

And I'm not entirely sure why people think that people were expecting a near perfect game on day one,wow gold. NOOBODY. repeat. NOBODY has ever said that,tibia gold. So its a bullcrap red herring to say so,d3 gold. But they had oh, I dunno, 7 years to get it right? But you know what, maybe we should expect a near perfect game for 7 years of development.

And whats with the people who are such apologists for games not being good on day one? If you bought a new car, would you be so understanding? "Well, the transmission is faulty, there is only 1 brake pad, the fuel line leaks, the power doors don't work, the AC doesn't work, oh and the battery has caught fire a few times...but I'm sure they can get it right!"

We don't wait for other things to not suck when they are new. We either demand it be fixed, pronto, or demand a new one,diablo 3 gold. Not make excuses for the people who provided a faulty product.

And D3 was a huge failure as a game because it wasn't made to be a good game. It was made to be a profitable game. And no, they are not the same.


You're assuming the game is broken from the get go because you expected something different. On it's own merits the game is actually good (not great, though),wow gold,rs gold, but it failed to live up to the expectations built over several years of anticipation and will inevitably be compared to the latest iterations of D2. However, a lot of people legitimately enjoy the game, despite haters' claims of the game being a failure and what not, and they will surely continue to have fun with it regardless of anyone's opinions about it. I find it quite entertaining, but not nearly as addictive as D2 used to be when i played it, but the combat system is engaging enough, despite the game itself being completely unrewarding.

This leads me to my biggest discrepancy with D3's design. Personally my only real quarrel with it is the profiteering approach Blizzard decided to take by including the RMAH, tailoring the loot system to suit a profitable model, which ended up tainting the essence of the franchise, turning it into a gold grinding/real cash sink treadmill instead of a compelling loot hunting experience like it's predecessor in order to make a quick buck preying on their playerbase's frustration. It's something they should be very ashamed of,rs gold, but i guess we should have seen something like that coming considering there's "people" like Kottick on the top.

Hope you guys liked my story

I began my mission hopeful and confident but as i stepped into that room it turned to fear as i saw the ghost of a headless lady! She told me many of her troops had been imprisioned here and there souls never left. She Knocked down the door and let me into the dungeon. To my left and to my right where the moaning spirits of whom she told me of. I freed them and proceeded forward I walked to my left to find a maze of "cages",diablo 3 gold! I went forward into the deep dark areas of the prision to find Skeletons and jailers jumping at me every which way,diablo 3 gold! Archers,warriors,defenders all over! I came to a soul cage and opened itnot expecting what happened next. A tidal wave of skeleton archers and shield bearers rushed at me drowning me with the mingle of bones and loot me hacking every which way. Finally i was in i rushed in got my blessing and freed the spirit. I spent 2 minuites searching for the next soul when i did it was dejavu,aion gold. Another swarm of skeletons ripping me apart trying to pull me into the life they suffered so greatly with. After i freed the soul i ran back to where i started and turned right where id find the other 2 souls. I went throught a more intricute maze as i came to the last 2 I found a healing fountain and a blessing crystal,d3 gold. I freed the souls and fought for my life as 3 jailers attacked meand 2 grave keepers shot me with 100 skeletons swarming me!!! As i Killed the last one I heard a deep rumbling voice coaxing me to the bridge,blade and soul gold. Suddnely The Warden appeared and crawling monsters came up around me!! I attcaked the warden but he blasted me right back i was nearly killed when i finnaly took his life! i walked acroos the bridge to find dark "caverns" with spiders spiders everywhere! I stomped squished them and fought them wandering forever they were the endless caves,diablo iii gold! I went one way and it would just stop or keep going i could not find the exit out of this evil place! Thought to walk forever i walked those caves over and over until i came to a new path i fought and fought to find another dead end But there was a connected path a few seconds back,runescape gold! i followed this path more and more until i came to the entrance of the spider queens lair! I came in a room filled with poision green goo,rs gold, there i saw a lady who was trapped and about to be eaten i fought the evil monster as she kept on fleeing andleaving spiders until she was dead! I freed the trapped woman and followed her outside,d3 gold,outside i found out she was a merchant and she needed her staff on to another journey-mnoco7

Hope you guys liked my story :)

2013年3月29日星期五

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The Chrono Tales team has let us know that interested players can now grab a closed beta code for the second round of testing by visiting the official 'email beta' page. GMs will authorize a beta code for applicants in time for the second CBT,runescape2007 gold.

(Ed note: Quote in the original form sent to us.)

With the good start of closed beta, Chrono Tales second closed beta is scheduled at 21:00 of Jan. 7th 2013 EST, in order to have full preparation for best game quality in final open beta. Maximum level is adjusted to level 60, two new systems will be added, free mounts will be given away, as well as a bunch of fabulous events will let gamers enjoy better gaming experience.

You can apply on the site.

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RuneScape Gold How can players who join into the Freedom program get involved in the deeper levels o

Give us a rundown of Freedom. What steps did you take to get the game ready for the changes?

We reorganized the studio into strike teams, improved our project management process, and empowered our teams. This more agile structure allowed us to better work on multiple initiatives in parallel, from developing three issues simultaneously to embracing insanely quick iteration times (such as releasing three of our best-selling booster packs in less than a year) to optimizing the heck out of our servers.

We’ve spent well over a year optimizing our software and beefing up our hardware to handle the new load, even adding a new server. We also made sweeping improvements to the way players access the game by enabling first-time player to be in the game in less than five minutes.

Can you give us some insight into the Paragon Rewards Program? What can players expect?

The Paragon Rewards Program is a major expansion to our existing Veteran Rewards program. In the current Veteran Rewards program, players get receive new in-game items and services every three months. Players are rewarded for their time.

With the new Paragon Rewards Program, players are able to still unlock all of those existing items (including veteran badges), only now they can unlock even more items on a monthly basis. Players are also still rewarded for time while being given the choice to choose between rewards,RuneScape Gold. In addition, the Paragon Rewards Program has some amazing new items. While many of which are exclusive to the program itself, both Free and VIP Players alike can benefit from it.

Stay tuned as we release more detailed information in the weeks to come!

How can players spend their Paragon Points? What items and services will be available?

Paragon Points can be spent at the new in-game store called the Paragon Market. Players can use Paragon Points to buy all sorts of great stuff like costumes, powers, server transfers, a slew of cool new consumable items and much more. For example, players will be able to purchase server transfers for 800 Paragon Points, or the Magic Costume Set for 400 Paragon Points. These prices are still being adjusted with feedback from our closed beta testers.

Tell us about Issue 21: Convergence. There seems to be a lot coming up for veteran players.

Issue 21: Convergence is dedicated to our fans that have supported us over the years. Our fantastic development team has been tirelessly creating the best content that Paragon Studios has ever made, to provide our fanbase with this great new content. Here’s an overview of the key features:

    What is the background of the First Ward zone?

    First Ward is a new zone in Praetoria for players who are level 20-25. This is where Emperor Cole, the ruler of Praetoria, first tried to establish his empire. But he ran into some major opposition along the way who ended up running him out of First Ward…..and they’re still there. First Ward is going to be a dangerous, exciting zone with some truly epic zone events that will make even veteran players stop in their tracks.

    When can players see the new content? Will there be a trial or Beta test?

    We actually kicked-off a very limited closed beta with the announcement on June 21. The response from our beta testers so far has been ecstatic, to say the least. Players have been blown away by the new tutorial and the new Atlas Park. And, that’s before they’ve even had the chance to try out the new Power Sets and missions. Our development team really hit this one out of the park!

    Speaking of Trials, can you give us some info on the Underground Incarnate Trial?

    Sure, the Underground Incarnate Trial is a new level 50 raid for up to 24 players. The Devouring Earth, one of the enemy groups that our players are familiar with, has been hiding under the streets of Praetoria. The players have finally discovered their secret lair, and are going to take a dangerous journey into the most exotic and mysterious realm players have ever seen in City of Heroes. It’s like nothing you’ve ever seen in City of Heroes, or even in most MMO’s. And if players manage to survive to the end, they’re going to face off against a deadly new giant monster, the Avatar of Hamidon.

    How can players who join into the Freedom program get involved in the deeper levels of the game?

    On launch day players can dive quickly into the game, thanks to the new Quick Downloader and Freedom tutorial. New players will start out in co-op zone, the ruins of Galaxy City, which used to be one of the starting zones for Heroes. A devastating meteor strike has decimated the city, and our players were caught in the aftermath. So they need to fight to get out of Galaxy City alive. During this struggle, they’re going to determine for themselves if they’re going to be a Hero or Villain, as they make a moral choice that’ll affect the course of their game. And that’s just in the first 10 minutes of gameplay.

    We have a completely redesigned new user experience where we’ll continue to guide the player on their journey and help them to learn more about the game and the City of Heroes world.

    What do you have planned for the coming months after Issue 21 and Freedom?

    We’ll be announcing more of those details over the coming months, but suffice to say, we’re very committed to providing more free Issue updates. We’re also going to be providing monthly content updates in the form of our new Signature Story Arcs, which will let players fight side-by-side with the signature Heroes and Villains of City of Heroes to permanently change the world they know. We’ll also be introducing new items in the store every month and continue to provide great seasonal in-game events.

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    runescape old school gold Guild Wars 2 (GW2) Column All Quiet on the Tyrian Front - MMORPG.com

    As Garrett pointed out last week, it’s been a while since we got any really new information from the ArenaNet folks on their massively anticipated game. It’s as if they came out for the tour of trade shows last summer and then quietly descended back into their cave to keep making their game what their vision called for… all the while leaving us with bated breath anticipating that next nugget of info. We know that the revelation of the game’s fifth class is not far away, and while we wait for what it may be (cough, cough – Mesmer – cough) I can attest to becoming slightly disenfranchised with the whole hype wave I was already riding for a game that’s at least several seasons from being in my hands.

    But maybe that’s the point.


    The trade shows last summer gave just about everyone a healthy dose of what GW2 is actually going to play like. We were on hand for every one of them. Many of our staff members got their hands on the game, found it to be very familiarly Guild Wars, and at the same time something altogether new and intriguing. The hype continued. We sat down at PAX in Seattle to see just how the Dynamic Events that everyone’s raving about . We watched as the game was finally played by anyone on hand at and saw that it was indeed living up the massive expectations of the team’s Design Manifesto. The last taste we got of GW2 before the development went dark on us was at the New York Comic Con when our own Mike Bitton sat down to .

    And now, like you, we’re all waiting for what’s next. There’s a myth about our kind of work, that we somehow are privy to info long before our readers. Truth is we often get exclusives or details about some game or another on the same day as everyone else. Every so often we’ll get carefully guarded information that has a very strict embargo date on it. But I can honestly say that we don’t know any more than our readers when it comes to Guild Wars 2. We’re all just waiting on the rain when it comes to ArenaNet’s next move.

    I think that’s exactly how ArenaNet wants it. Think about it, really. It’s been months since the big reveals that came with the shows. And yet since then, we’ve (and I mean the collective “we”) haven’t stopped prognosticating and gushing about how GW2 is going to own the MMORPG acronym. Just about every veteran I see cross these boards is starting to wonder if ArenaNet’s sophomore title might just be the game to save them from their industry cynicism. There’s a whole lot riding on Guild Wars 2. The developers have been promising a lot, and from all we’ve been seeing, they’ve been hitting their mark.

    2011 is finally here. The next round of trade and fan shows is just around the corner. I have a sneaking suspicion (and by this I mean a no-duh-feeling) that we’ll be hearing a lot more about GW2’s PvP. We’ll get a lot more information on the game&rsquo,runescape old school gold;s story and the notion of “personal story”. We’ll see just how open the game world is. We’ll get the last of the classes, and learn about how ArenaNet is approaching the social aspects of GW2. And by the time late summer hits, I do believe we’ll have a soft release date of somewhere in late 2011. I know I didn’t say much with this week’s column. And that’s really because there’s less and less to say since the game went dark. But I do believe the media dry-spell is going to come to end here soon. And when it does, things will get loud and hype-ified once more. I hope you’re ready for it.

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    2013年3月17日星期日

    runescape 2007 gold QKgold.COM buy gw2 gold Ammunitions home - iMMOsit


    Over the course of the Closed Beta,runescape 2007 gold, and Open Beta season I have seen players quit Ghost Recon Online because they claim it was too difficult. With the cover system being the main feature of the game, along with special abilities for the three different class it is no wonder why players claim that it is too difficult. Difficult in a sense that this game takes a bit more strategy, skill and especially patience compared to the generic run and gun shooters. In Call of Duty, players run and gun all the time with no sense of hesitation,buy gw2 gold, but being ghost recon is a bit different, running and gunning will get you killed (unless your a recon that has cloak). The cover system is what I think makes this game so difficult, it is either players learn to adapt to a new game setti

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