2013年5月7日星期二

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The wayward plans concocted by judges of the 2009 and 2010 Global Writing Contests have been foiled, and the Ocunomicon has been cast back into the howling Sightless Abyss whence it came,aion gold. This victory would not have been possible without you, the writers,blade and soul gold, bravely wielding the ink-drenched Quills of a Thousand Truths,wow gold! Even with two years' worth of ocular fortitude strengthening their retinal acumen, the judges were unable to withstand the sheer number and magnificent quality of this year's entries...

... especially considering that an entire mountain of short stories was airdropped on top of them.

With the smoke cleared and the errant judges corralled and subdued, the victors of the 2011 Global Writing Contest have emerged. Behold now, your champions!

Winner:


Finalists (in alphabetical order):


Honorable Mentions (in alphabetical order):


The grand prize winner will receive a trip to Blizzard's headquarters in Southern California to meet and eat with the Blizzard writing staff,tibia gold,diablo 3 gold. In addition, the winner will receive a Doomhammer,diablo 3 gold,aion gold? hammer by Epic Weapons and copies of the StarCraft Archive, the Diablo Archive, the Warcraft Archive, the Warcraft: War of the Ancients Archive, and World of Warcraft: Chronicles of War,diablo iii gold. All books will be signed by Chris Metzen, their respective cover artists, and the Creative Development Publishing team.

The seven runners-up will each receive copies of the StarCraft Archive, the Diablo Archive, the Warcraft Archive, the Warcraft: War of the Ancients Archive, and World of Warcraft: Chronicles of War. All books will be signed by Chris Metzen, their respective cover artists, and the Creative Development Publishing team.

The winning entry, along with excerpts from the finalists, will be posted soon,wow gold!

See you next year, fellow vision enthusiasts! Praise C'Thun!

2013年5月6日星期一

they are not the same.

I'd be proud of it.
It's easily the best Diablo game ever made and has great sales figures to boot.

The forums are toxic,d3 gold, sure, but that's a small percentage of the player base.
Patches are part of Diablo's history,tibia gold.

I'm not entirely sure why people expect a near-perfect game on day one.
I guess I was in the minority in thinking it would take at least 4 years for D3 to truly hit it's stride.


Are you serious? D3 had great sales because it was sold on blizzards reputation and D2 alone. And nothing more. Had they let anyone go past lvl 20 in the beta, and actually test the game it would have sold horribly.

And I'm not entirely sure why people think that people were expecting a near perfect game on day one,wow gold. NOOBODY. repeat. NOBODY has ever said that,tibia gold. So its a bullcrap red herring to say so,d3 gold. But they had oh, I dunno, 7 years to get it right? But you know what, maybe we should expect a near perfect game for 7 years of development.

And whats with the people who are such apologists for games not being good on day one? If you bought a new car, would you be so understanding? "Well, the transmission is faulty, there is only 1 brake pad, the fuel line leaks, the power doors don't work, the AC doesn't work, oh and the battery has caught fire a few times...but I'm sure they can get it right!"

We don't wait for other things to not suck when they are new. We either demand it be fixed, pronto, or demand a new one,diablo 3 gold. Not make excuses for the people who provided a faulty product.

And D3 was a huge failure as a game because it wasn't made to be a good game. It was made to be a profitable game. And no, they are not the same.


You're assuming the game is broken from the get go because you expected something different. On it's own merits the game is actually good (not great, though),wow gold,rs gold, but it failed to live up to the expectations built over several years of anticipation and will inevitably be compared to the latest iterations of D2. However, a lot of people legitimately enjoy the game, despite haters' claims of the game being a failure and what not, and they will surely continue to have fun with it regardless of anyone's opinions about it. I find it quite entertaining, but not nearly as addictive as D2 used to be when i played it, but the combat system is engaging enough, despite the game itself being completely unrewarding.

This leads me to my biggest discrepancy with D3's design. Personally my only real quarrel with it is the profiteering approach Blizzard decided to take by including the RMAH, tailoring the loot system to suit a profitable model, which ended up tainting the essence of the franchise, turning it into a gold grinding/real cash sink treadmill instead of a compelling loot hunting experience like it's predecessor in order to make a quick buck preying on their playerbase's frustration. It's something they should be very ashamed of,rs gold, but i guess we should have seen something like that coming considering there's "people" like Kottick on the top.

Hope you guys liked my story

I began my mission hopeful and confident but as i stepped into that room it turned to fear as i saw the ghost of a headless lady! She told me many of her troops had been imprisioned here and there souls never left. She Knocked down the door and let me into the dungeon. To my left and to my right where the moaning spirits of whom she told me of. I freed them and proceeded forward I walked to my left to find a maze of "cages",diablo 3 gold! I went forward into the deep dark areas of the prision to find Skeletons and jailers jumping at me every which way,diablo 3 gold! Archers,warriors,defenders all over! I came to a soul cage and opened itnot expecting what happened next. A tidal wave of skeleton archers and shield bearers rushed at me drowning me with the mingle of bones and loot me hacking every which way. Finally i was in i rushed in got my blessing and freed the spirit. I spent 2 minuites searching for the next soul when i did it was dejavu,aion gold. Another swarm of skeletons ripping me apart trying to pull me into the life they suffered so greatly with. After i freed the soul i ran back to where i started and turned right where id find the other 2 souls. I went throught a more intricute maze as i came to the last 2 I found a healing fountain and a blessing crystal,d3 gold. I freed the souls and fought for my life as 3 jailers attacked meand 2 grave keepers shot me with 100 skeletons swarming me!!! As i Killed the last one I heard a deep rumbling voice coaxing me to the bridge,blade and soul gold. Suddnely The Warden appeared and crawling monsters came up around me!! I attcaked the warden but he blasted me right back i was nearly killed when i finnaly took his life! i walked acroos the bridge to find dark "caverns" with spiders spiders everywhere! I stomped squished them and fought them wandering forever they were the endless caves,diablo iii gold! I went one way and it would just stop or keep going i could not find the exit out of this evil place! Thought to walk forever i walked those caves over and over until i came to a new path i fought and fought to find another dead end But there was a connected path a few seconds back,runescape gold! i followed this path more and more until i came to the entrance of the spider queens lair! I came in a room filled with poision green goo,rs gold, there i saw a lady who was trapped and about to be eaten i fought the evil monster as she kept on fleeing andleaving spiders until she was dead! I freed the trapped woman and followed her outside,d3 gold,outside i found out she was a merchant and she needed her staff on to another journey-mnoco7

Hope you guys liked my story :)

2013年3月29日星期五

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The Chrono Tales team has let us know that interested players can now grab a closed beta code for the second round of testing by visiting the official 'email beta' page. GMs will authorize a beta code for applicants in time for the second CBT,runescape2007 gold.

(Ed note: Quote in the original form sent to us.)

With the good start of closed beta, Chrono Tales second closed beta is scheduled at 21:00 of Jan. 7th 2013 EST, in order to have full preparation for best game quality in final open beta. Maximum level is adjusted to level 60, two new systems will be added, free mounts will be given away, as well as a bunch of fabulous events will let gamers enjoy better gaming experience.

You can apply on the site.

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RuneScape Gold How can players who join into the Freedom program get involved in the deeper levels o

Give us a rundown of Freedom. What steps did you take to get the game ready for the changes?

We reorganized the studio into strike teams, improved our project management process, and empowered our teams. This more agile structure allowed us to better work on multiple initiatives in parallel, from developing three issues simultaneously to embracing insanely quick iteration times (such as releasing three of our best-selling booster packs in less than a year) to optimizing the heck out of our servers.

We’ve spent well over a year optimizing our software and beefing up our hardware to handle the new load, even adding a new server. We also made sweeping improvements to the way players access the game by enabling first-time player to be in the game in less than five minutes.

Can you give us some insight into the Paragon Rewards Program? What can players expect?

The Paragon Rewards Program is a major expansion to our existing Veteran Rewards program. In the current Veteran Rewards program, players get receive new in-game items and services every three months. Players are rewarded for their time.

With the new Paragon Rewards Program, players are able to still unlock all of those existing items (including veteran badges), only now they can unlock even more items on a monthly basis. Players are also still rewarded for time while being given the choice to choose between rewards,RuneScape Gold. In addition, the Paragon Rewards Program has some amazing new items. While many of which are exclusive to the program itself, both Free and VIP Players alike can benefit from it.

Stay tuned as we release more detailed information in the weeks to come!

How can players spend their Paragon Points? What items and services will be available?

Paragon Points can be spent at the new in-game store called the Paragon Market. Players can use Paragon Points to buy all sorts of great stuff like costumes, powers, server transfers, a slew of cool new consumable items and much more. For example, players will be able to purchase server transfers for 800 Paragon Points, or the Magic Costume Set for 400 Paragon Points. These prices are still being adjusted with feedback from our closed beta testers.

Tell us about Issue 21: Convergence. There seems to be a lot coming up for veteran players.

Issue 21: Convergence is dedicated to our fans that have supported us over the years. Our fantastic development team has been tirelessly creating the best content that Paragon Studios has ever made, to provide our fanbase with this great new content. Here’s an overview of the key features:

    What is the background of the First Ward zone?

    First Ward is a new zone in Praetoria for players who are level 20-25. This is where Emperor Cole, the ruler of Praetoria, first tried to establish his empire. But he ran into some major opposition along the way who ended up running him out of First Ward…..and they’re still there. First Ward is going to be a dangerous, exciting zone with some truly epic zone events that will make even veteran players stop in their tracks.

    When can players see the new content? Will there be a trial or Beta test?

    We actually kicked-off a very limited closed beta with the announcement on June 21. The response from our beta testers so far has been ecstatic, to say the least. Players have been blown away by the new tutorial and the new Atlas Park. And, that’s before they’ve even had the chance to try out the new Power Sets and missions. Our development team really hit this one out of the park!

    Speaking of Trials, can you give us some info on the Underground Incarnate Trial?

    Sure, the Underground Incarnate Trial is a new level 50 raid for up to 24 players. The Devouring Earth, one of the enemy groups that our players are familiar with, has been hiding under the streets of Praetoria. The players have finally discovered their secret lair, and are going to take a dangerous journey into the most exotic and mysterious realm players have ever seen in City of Heroes. It’s like nothing you’ve ever seen in City of Heroes, or even in most MMO’s. And if players manage to survive to the end, they’re going to face off against a deadly new giant monster, the Avatar of Hamidon.

    How can players who join into the Freedom program get involved in the deeper levels of the game?

    On launch day players can dive quickly into the game, thanks to the new Quick Downloader and Freedom tutorial. New players will start out in co-op zone, the ruins of Galaxy City, which used to be one of the starting zones for Heroes. A devastating meteor strike has decimated the city, and our players were caught in the aftermath. So they need to fight to get out of Galaxy City alive. During this struggle, they’re going to determine for themselves if they’re going to be a Hero or Villain, as they make a moral choice that’ll affect the course of their game. And that’s just in the first 10 minutes of gameplay.

    We have a completely redesigned new user experience where we’ll continue to guide the player on their journey and help them to learn more about the game and the City of Heroes world.

    What do you have planned for the coming months after Issue 21 and Freedom?

    We’ll be announcing more of those details over the coming months, but suffice to say, we’re very committed to providing more free Issue updates. We’re also going to be providing monthly content updates in the form of our new Signature Story Arcs, which will let players fight side-by-side with the signature Heroes and Villains of City of Heroes to permanently change the world they know. We’ll also be introducing new items in the store every month and continue to provide great seasonal in-game events.

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    runescape old school gold Guild Wars 2 (GW2) Column All Quiet on the Tyrian Front - MMORPG.com

    As Garrett pointed out last week, it’s been a while since we got any really new information from the ArenaNet folks on their massively anticipated game. It’s as if they came out for the tour of trade shows last summer and then quietly descended back into their cave to keep making their game what their vision called for… all the while leaving us with bated breath anticipating that next nugget of info. We know that the revelation of the game’s fifth class is not far away, and while we wait for what it may be (cough, cough – Mesmer – cough) I can attest to becoming slightly disenfranchised with the whole hype wave I was already riding for a game that’s at least several seasons from being in my hands.

    But maybe that’s the point.


    The trade shows last summer gave just about everyone a healthy dose of what GW2 is actually going to play like. We were on hand for every one of them. Many of our staff members got their hands on the game, found it to be very familiarly Guild Wars, and at the same time something altogether new and intriguing. The hype continued. We sat down at PAX in Seattle to see just how the Dynamic Events that everyone’s raving about . We watched as the game was finally played by anyone on hand at and saw that it was indeed living up the massive expectations of the team’s Design Manifesto. The last taste we got of GW2 before the development went dark on us was at the New York Comic Con when our own Mike Bitton sat down to .

    And now, like you, we’re all waiting for what’s next. There’s a myth about our kind of work, that we somehow are privy to info long before our readers. Truth is we often get exclusives or details about some game or another on the same day as everyone else. Every so often we’ll get carefully guarded information that has a very strict embargo date on it. But I can honestly say that we don’t know any more than our readers when it comes to Guild Wars 2. We’re all just waiting on the rain when it comes to ArenaNet’s next move.

    I think that’s exactly how ArenaNet wants it. Think about it, really. It’s been months since the big reveals that came with the shows. And yet since then, we’ve (and I mean the collective “we”) haven’t stopped prognosticating and gushing about how GW2 is going to own the MMORPG acronym. Just about every veteran I see cross these boards is starting to wonder if ArenaNet’s sophomore title might just be the game to save them from their industry cynicism. There’s a whole lot riding on Guild Wars 2. The developers have been promising a lot, and from all we’ve been seeing, they’ve been hitting their mark.

    2011 is finally here. The next round of trade and fan shows is just around the corner. I have a sneaking suspicion (and by this I mean a no-duh-feeling) that we’ll be hearing a lot more about GW2’s PvP. We’ll get a lot more information on the game&rsquo,runescape old school gold;s story and the notion of “personal story”. We’ll see just how open the game world is. We’ll get the last of the classes, and learn about how ArenaNet is approaching the social aspects of GW2. And by the time late summer hits, I do believe we’ll have a soft release date of somewhere in late 2011. I know I didn’t say much with this week’s column. And that’s really because there’s less and less to say since the game went dark. But I do believe the media dry-spell is going to come to end here soon. And when it does, things will get loud and hype-ified once more. I hope you’re ready for it.

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    2013年3月17日星期日

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    Over the course of the Closed Beta,runescape 2007 gold, and Open Beta season I have seen players quit Ghost Recon Online because they claim it was too difficult. With the cover system being the main feature of the game, along with special abilities for the three different class it is no wonder why players claim that it is too difficult. Difficult in a sense that this game takes a bit more strategy, skill and especially patience compared to the generic run and gun shooters. In Call of Duty, players run and gun all the time with no sense of hesitation,buy gw2 gold, but being ghost recon is a bit different, running and gunning will get you killed (unless your a recon that has cloak). The cover system is what I think makes this game so difficult, it is either players learn to adapt to a new game setti

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    runescape 2007 gold Welcome To The Geekdom! - MMORPG.com Blogs

    What's up everyone? First offical blog here on MMORPG.com and I wanted to make it special by introducing myself. I go by the name GeekieDave on alot of websites but my IRL name is David B. I was born and raised in a small town of Northern Minnesota and I'm currently living with my folks who are in need of me here. I've been a gamer since I can honestly remember and I don't think I will be stopping any time soon.

    What brought me here to MMORPG is my love for games like Guild Wars, World Of Warcraft and Star Wars. I started out playing platform games for the original nintendo all the way up to the Playstation 2. It wasn't until the early 2000's that I found that RPG's were my favorite of all time. I was hooked with the story of the game, the adventure you took your character's through and the gameplay of whatever game I was really into.

    I'm currently in the CBT for the upcoming MMORPG Tera, and I will also be doing the beta for Mists Of Pandaria. I',runescape 2007 gold;m hoping that I can get into the Guild Wars 2 beta but my chances are pretty slim for the fact that over 1 million people signed up for it. But I will be definetly giving it a chance when it becomes an available game. Another game I would love to try out that's currently in beta is The Secret World.

    Well that's it for today everyone, I was trying to make this short and sweet. I will be making more posts here on MMORPG along with reviews, previews, and general idea's on certain aspects of games! I hope everyone had a chance to read this and I will see you on the other side!

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    runescape 2007 gold Time to get rid of QUESTS! - MMORPG.com Blogs

    Ever heard or the Holy Grail, Beowulf or the Twelve Labors of Herakles?
    Once upon a time the word “Quest” meant something, it really did.

    Lately quests became a must to have in all MMO,runescape 2007 gold. The developers identified that the players have to be driven through the content, taken by the hand from the start to finish.

    Quests and, in some extend, instances are the chosen solutions.


    The need embark the player on a guided tour and keep him busy watered down the epicenes of quests. You don't really feel that special anymore when a lord asks you for a load of pig's tails, right?

    It's funny to note that the idea is to make players feels heroic, unique.

    The other issue is not all the pigs have tails; so much that you can wonder if some genetic experimentation hit their population badly.

    When you finally embark on a quest, that makes senses and feel epic, you soon discover that you're just a peon among clones that done the same exact thing as anybody else around: the guy/girl standing next to you showing off with a replica of your epic reward.

    Out from the shadows WARhammer tried out to bring some needed light in these dark times. Good on paper, the public quest idea fell a bit too hard on his back with the reality check.

    Maybe it's time to get back to the roots. Instead of providing generic content and watered down quests, how about having the developers provide a living world before anything else?

    Interacting with the world would have consequences.

    You killed a few wolves wandering in a forest? Well you might have made the villagers safer and maybe someone noticed. Your next visit in that village might be rewarding. Maybe you angered the dryad protecting the forest and it would be dangerous to venture alone in the surrounding forests anymore.

    Stopping by a tavern, a bar fight starts: do you choose to try to stop it, to participate or you don't even take notice? Your actions will be noted.

    Ok, so far nothing epic [insert yawn]. We just replaced quest givers by events triggers.


    Whatever you write it, no quests ever will be as epic as player made content managed by a few dedicated players/GMs. It's surprising how with very little some are able to create epic moments. Most of the time players enjoyed just being there, even if they didn't get big loot bags no were THE hero.

    The magic of live events encompasses the supposedly epicenes of quests, always.


    Now there's a new baby about to see the light in a few months: Star Wars The Old Republic. Their idea to bring some sort of class biography quest lines is interesting. It's still quests, but somehow writing a decent story next to your character.
    Would once again a good idea turn badly? The issue there is your class dictates your main story, so you either choose a storyline or a combat style game play. And to what extend is following your story line optional?

    Thoughts?

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    Over the course of the Closed Beta, and Open Beta season I have seen players quit Ghost Recon Online because they claim it was too difficult. With the cover system being the main feature of the game, along with special abilities for the three different class it is no wonder why players claim that it is too difficult. Difficult in a sense that this game takes a bit more strategy, skill and especially patience compared to the generic run and gun shooters. In Call of Duty,buy swtor credits,runescape 2007 gold, players run and gun all the time with no sense of hesitation, but being ghost recon is a bit different, running and gunning will get you killed (unless your a recon that has cloak). The cover system is what I think makes this game so difficult, it is either players learn to adapt to a new game setti

    Related articles: Related articles:

    runescape 2007 gold Tibia Micro Edition

    Tibia Micro Edition is a 2D fantasy MMO from CipSoft touted to be the first MMORPG developed for mobile phones,runescape 2007 gold. The game is based on the classic MMORPG Tibia, and allows players to select from the two character vocations of Warrior and Wizard and go on quests, fight monsters, solve riddles, and discover a variety of locations and treasures. Players can also engage in PvP or group with others to take on dungeons. The game is free-to-play with optional paid upgrades and subscriptions to unlock different areas.

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    runescape 2007 gold runescape gold for sale AdventureQuest Worlds (AQW

    writes:Graphics... Can't really rate that. It's neutral in my opinion because it's a flash game. Sound is quite corny and decent. They're beginning to implement background sounds in every area but some of them are really annoying,runescape 2007 gold. Decent community, MOSTLY CHILDREN,runescape gold for sale, ranging 13 and below. Customer service is always prompt.AQW sucks. It's a FASHION SHOW mmorpg. It doesn't even have proper stats PLUS it's half f2p and half p2p. You have the "item mall: (which is AC, Adventure Coins) PLUS a choice of buying a membership. Most of the items are members only (plus areas). Seriously? Pay that much for a FASHION SHOW flash mmorpg? Not even a mmo.1. Game has huge lags.2. It's a flash game that sucks out all your? money (watch out parents).3. Fail PvP.Don't even bother with this game. Wed Dec 28 2011 4:31AM

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    runescape 2007 gold MetalMercs

    MetalMercs,runescape 2007 gold is a free-to-play browser cyberpunk/space combat simulator developed by French indie developer Fondamental Games and published by C2C Games. The game puts players in charge of a team of space mercs in the 22nd century, located on the Mirandal Space Station. Mercs may be heavily modified due to advanced cybernetic technology; almost every body part (except the brain) may be exchanged for a cloned and cybernetic match. Players work their mercs through missions, constantly training and improving their skills to gain profit and fame.


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    runescape 2007 gold Gameplay 7

    The concept of a Massively Multiplayer Online Real Time Strategy (MMORTS) is nothing new. It definitely feels like lately everyone is trying to find the secret formula for creating a winning MMORTS. So far the equation has seemed pretty similar across the board: generally it involves a lot of empire building and fighting with your neighbors (read: other players) to expand your little patch of the continent/kingdom/world and rule it all (even if you generally can’t truly and permanently knock the other players out of the game.) Another thing most of these games have had in common is they’re played in a Web Browser. Well, 505 Games and Reverie World Studios are looking to change that with Dawn of Fantasy.

    Dawn of Fantasy, if it wasn’t completely obvious from the title, is a fantasy based title. You choose from Humans, Elves or Orcs as your race and proceed to carve out a corner for yourself in the land of Mythador. Everything is fairly stereotypical as far as the story goes: Elves make the best archers, Orcs are strong and dumb, Humans are kind of middle of the pack, jack of all trades and master of none. The King of the land has decreed that the world/land be divvied up to new leaders, one of which is you. He also then decrees that said new leaders have to fight it out (once the newbie protection wears off of course.) Other than the fact that it has been taking out of the browser and made client based, Dawn of Fantasy plays pretty much how you’d expect it to if you’ve played previous attempts at an MMORTS game. So let’s get into the nitty gritty and just see how well (or badly) Dawn of Fantasy handles the different aspects of game-hood.


    Aesthetics – 6

    Games like Dawn of Fantasy frustrate the hell out of me graphically speaking. Some parts of the game are so amazing… the environments for example. There’s a ton of detail, the world looks extremely well done, and then a dude on a horse wanders through your landscape and you have to do a double take and say “WTF…” Surprisingly, not at the horse, horses are done quite well. The rider though… ugh. Animations also seem like they didn’t receive nearly enough attention. Movement in the game just feels canned and blocky, robotic even. It is even more noticeable when the game zooms in tight on two characters talking during a cinematic scene. In a lot of cases, it just doesn’t feel like the animation being performed by a character was coded for that character… it just feels off or wrong if you understand what I’m trying to say.

    Aside from a couple glitches here and there, such as the occasional sound bit repeating itself, overall the sounds of Dawn of Fantasy aren’t bad at all. Your personal aide guy talks a lot, and you’ll likely get tired of his voice very quickly. The background music is fairly stereotypical and typical fare for a fantasy/medieval game. It does a well enough job of setting the mood and keeping you into the mindset of the game. Sound effects are generally neither here nor there. You won’t be offended by any of them, but really none of them will stick with you in a good way either.

    The UI is functional and pretty much what you’d expect in an RTS title. One of the biggest complaints I had was the inability to zoom out far enough to see very much at once.

    Gameplay – 7

    There are definitely a good number of different ways to approach playing Dawn of Fantasy. One option not present in most other MMORTS titles is the ability to go at it single player if you prefer. As a single player title you can take either the Kingdom Wars approach or the Skirmish route. Kingdom Wars is basically a Risk-style world conquest type of game featuring a mix of elements from standard one-off skirmish mode and the Online Kingdoms mode. Skirmish mode is exactly how it sounds: a one-off battle where you choose offense or defense.

    Social – 7

    Online Kingdom is where most people will head though, and for good reason, it’s where you’ll get the most bang for your buck and also get to interact with other folks playing the game. The community was a mixed bag for me. They’re definitely very vocal and enthusiastic about their game. I also found a lot of time I was on the general chat line seemed to be dominated by French with just the occasional bits of English popping up here and there, generally by someone asking a question. For the most part though, when someone did ask a question, people were very helpful.

    Innovation - 5

    Dawn of Fantasy plays like most empire building style RTS titles that you’ve played in the past, just with a dash of RPG thrown into the mix. You’ll collect resources and use those to build buildings, which will allow you to recruit an army, which you’ll use to expand your kingdom so you can rinse and repeat from the beginning. The quests are what you’d typically expect from such a title: ‘take an army and clear that camp of bandits’ and ‘someone stole our ale, take an army and retrieve it’ type of stuff. Some are just placed out on the game world while some are created in instances out on the World Map. The first one of those I encountered was pretty frustrating to be honest. Basically all the peasants in the world decide to revolt at once, and apparently are quite good at it. The difficulty level of the encounter just didn’t feel like it matched where I was in the game as far as progression went. I threw my army together, marched on those stinky revolting peasants expecting to wipe the floor with them, and was promptly stomped into a puddle… repeatedly. Eventually I assembled a large enough army and approached the battle strategically enough to win, which was somewhat satisfying, but overall it was just frustrating that the difficulty level ramped up so dramatically.

    Ok, sorry, enough ranting about getting my butt handed to me in my first instance. Back on topic, no Dawn of Fantasy doesn’t bring a whole lot “new” to the table… we’ve seen all of this in RTS titles before, or in MMORTS games. But it is nice that they’ve taken it out of the browser and made it client based, so I&rsquo,runescape 2007 gold;ll definitely get them props for that.

    Polish – 5

    Considering I’m reviewing this title almost a year after their ‘official’ release (which was Sept ’11 IIRC) I’d gone into the review expecting to see fewer glitches and bugs and a lot more polish. It was even more disheartening when I started doing a bit of research online and found people complaining about some of the same things they were a year ago (some of the graphical glitches for example.) To be fair, most of the glitches and bugs I came across were graphical or sound based… very few affected gameplay much. But still, like I said, this review is coming almost a year after launch. Hell, even after the first ‘expansion’ has launched, and while no game is ever perfectly polished regardless of how long it has been out, I expected to see more here.

    Longevity - 7

    Dawn of Fantasy brings enough to the table to keep you playing for a while between offering several different game modes, a decent community to play with and community events to participate in. The AI is done well enough to make single player gameplay worth your time in addition to the Online Kingdoms mode. Of course your mileage will vary depending on your attitude towards being able to beat your opponents (or, your opponents’ ability to beat you) with your wallet. Personally this would turn me off after a while. I don’t mind spending money on a game, even with an item shop. But when it gets to the point where it’s just an arms race to see who can buy the most special units and/or bulk resources, that’s when I have to bow out and accept my defeat. And to be fair, I haven’t played long enough to witness this happening, it’s just speculation and extrapolation on my part based on the type of things I see available for sale in the shop and past experiences I’ve had in other games which offered those same types of items/bonuses.

    Value 7

    The game itself, right out of the box (digitally speaking of course, because really, who buys PC games off a shelf anymore) is actually a great value. Between the various game modes and different (and quite varied) playable races, you get a great amount of bang for your buck. Beyond that though, how much worth you take from the title will depend on your opinion of item shops. I know I’m starting to sound like a broken record, but it really is a very polarizing subject. There generally isn’t a lot of middle ground with most folks about the ability to buy your way to the top; you either love it or hate it.

    At the end of the day…

    There is a lot of potential here and Dawn of Fantasy has already improved by leaps and bounds since it was released almost a year ago. Sure, there are still some issues and glitches, but it is moving in the right direction. If you’re looking for a pure RTS experience, there are better RTS titles out there. And if you’re looking for the MMO side of the equation, naturally there are better MMO titles out there. But if you’re looking for a solid MMORTS title, Dawn of Fantasy is one of your best options out there. It is very nice to see people taking the MMORTS out of the browser. Hopefully it is a trend that continues into the future. And for those of you who are worried about the ability to beat people with your wallet, you have a good reason to fear that in Dawn of Fantasy. With your RL money you can buy in-game currency (Influence) which can be used to do everything from buying special units for your armies to buying bulk resources and even speeding up the construction of buildings in your empire.

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    runescape 2007 gold The Great House of the Occultists - MMORPG.com Blogs

    This post is being written from my phone while I'm waiting around a doctor's office, so I apologise in advance if my formatting is terrible. I'll try to fix any autocorrect disasters or broken links as soon as I get home.

    The other day, my friend Lianca penned explaining a bit about the Chaotic faction. It made me realise that while I discuss my varying organisations with frequency, I haven't really given much insight into them. Since have occupied the majority of my concerns, lately,runescape 2007 gold, I suppose I will begin there.

    The Occultists are one of the of - organisations that function essentially like a guild in any other MMO, with its members united under a common ethos and working toward a common goal. The Occultists, and by proxy the Occultist class, have one of the richest histories of any House within the game. Their story begins long before Achaea's modern era. Originally practised in small, isolated cabals, in virtually every settlement upon Sapience, the art of Occultism was nearly rendered extinct by a crusade spearheaded by the during an era known as the Burning Times. The Occultists were forced underground to avoid persecution, taken in by the Carnivalis family (the precursors of the modern ), as well as by some of Ashtan's necromantic aristocracy. While the Carnivalis family proved themselves to be true allies, Ashtan's nobility victimised the Occultists even more brutally than the Church, murdering those who refused to give up Occultism to practise the dark arts. For over a millennium, thanks to a failed experiment and necromantic coercion, all knowledge of Chaotic magic was wiped from Achaea.

    The Occultists as a collective emerged from this tragedy, founded by the survivors under the leadership of one of their necromantic oppressors circa one thousand years before the fall of the Seleucarian Empire. The horrors of the Burning Times taught the Occultists the value of discretion. Rogue occultists - those who practise the Chaotic arts outside of the House's jurisdiction - are condemned and vilified. Secrecy is the Occultists' number-one tenet. All new members, to this day, swear an Oath ensuring that secrecy, as well as their fidelity to the House. Occultists are commanded to put the interests of the House first and foremost in all of their endeavours. Failure to abide by this commitment results in immediate expulsion, execution, and the complete ruination of the traitor's reputation in Achaea.

    Early on, the Occultists were forced to rely upon Necromancy as a substitute for their lost Occultism. Nonetheless, they played a considerable role in the rise of Seleucar and the war against the Black Wave, two major events in the history of Achaea. This success continued through into the modern era, where the successes of individual Occultists became well-publicised, cementing the House's influence and reputation. One Occultist to , a ritual performed by a small group restored the lost art of Occultism, and, more recently, a group of Occultists working under the leadership of Flair Ze'Dekiah managed to release long-lost , the original God of Chaos, from his centuries-long imprisonment.

    The way the Occultists have been roleplayed has changed, somewhat, over time. As Lianca cited in her article, things were much different a decade ago. Before the return of Babel, Discordianism, the religion of the Goddess called Eris, prevailed. It was much like its real-life counterpart, with anarchy and frivolity taking daily precedence, and Chaos itself being touted as a harmless and largely creative force. This perspective began to shift with the founding of the Revolutionaries of Chaos, and the long-awaited return of Babel ushered in a new era. The true nature of Chaos was revealed - that creative energy is tempered by a darker, more insidious side, heralding the eventual end of all things, mortal and Divine, in Achaea.

    This "new" perspective of Chaos - really the original perspective, bearing in mind the game's canon - has been described as more "Lovecraftian" in its imagery and attitude. The Occultists have, thus, evolved accordingly. Roleplay is strictly enforced on all House channels and in all public interactions. We have the highest standards of behaviour and decorum of any House based in the city of Ashtan - arguably, out of any House in the whole of Achaea. Many people, especially newcomers, find these standards very difficult to maintain, preferring, instead, to treat Achaea like a text-based World of Warcraft. The Occultists don't suffer that sort of player. When we log into Achaea, we play our role - that of a chic, opportunistic, intriguing intelligentsia whose powerful rituals and clandestine machinations strive toward an eventual apocalypse.

    If you plan to in and join the Occultists, please feel free to send me a message. I'm always glad to help a new player.

    As soon as I get home, I'll make a second post for those of you who are interested, going into further detail about some of the "do's" and "don'ts" of roleplay, both in the Occultists and in in general. They're bound to be useful in any of the , in the case that Achaea itself doesn't really suit your fancy.

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    runescape 2007 gold runescape old school gold Time to get rid of HEALTH BARS! - MMORPG.com Blogs

    writes:

    I would prefer to see them get rid of health points and move to health levels with the concept of wounds and shock. Take for example the White Wolf System where you have wound levels, but for MOST people they are the same, only those who have taken some ability to increase their wound system get more wound levels and as this would tie in well with the getting rid of level concept, it works even better.

    With this system, you could find yourself in a battle with a low wound level mob that has a high toughness (hard to damage,butwhen you do,runescape old school gold, it dies quickly)or a low toughness mob with a high wound level (ie, easy to damage, but harder to kill). Adding in shock damage would be the way to account for bleeding damage, this would be sorta like hitpoints, but not level driven, would be stat/skill driven, thus each mob/player would be a little different, but not significantly so. Some mobs would have to be more resistant to bleed damage (if not outright immune, like undead where the loss of blood, if the even have it, is irrelevant).

    The advantages of such a system? The player gets to decide just how tough they are though the manipulation of their stats, but also it doesn't allow for as huge a gap between the noob and the veteran, which is desperately needed in MMOs (IMO).

    Thu Nov 06 2008 8:07AM
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    2013年3月10日星期日

    rs 2007 gold THE GAMES old school rs gold

    Technically, I suppose GDC 2012 was the start of show season, but as sort of exclusive club GDC is more about the developers than the fans and the games they want to see and play. That’s what PAX East is all about. The second largest gaming convention on the east coast, PAX East is shaping up to be an awesome time this year, with a little something for everyone planned. As you read this, I’ll be dozing on a plane to Beantown, Suzie will be running the show, and Garrett will be wishing he was in Boston with Mike and I to see all these awesome games. Let’s give you a rundown of what we’ll be seeing this weekend when it comes to MMOs, and then we’ll touch on the weekends biggest event for online gamers… at 6pm on Friday in the Main Theatre. I mean, I may be biased, but you’ll see why. Scan down to read about that.


    THE GAMES

    Star Wars: The Old Republic: First thing Friday morning the MMORPG.com team will be getting a delicious taste of the new Novare Coast Warzone, and some good interview time with James Ohlen himself to chat about 1.2 and the future of The Old Republic.

    The Secret World: We get to play it. Enough said. I simply cannot wait to get my hands on this one, even if it’s just for a little bit.

    Firefall: One of the final shows before Firefall’s official release, we expect to get a good solid look at the game’s “open world” PVE component. The PVP matches have thrilled us in the past, but it’s this open world stuff that makes the game an MMO and we can’t wait to see how it plays.

    Hi-Rez’s Tribes and SMITE: Both of these fall into a sort of middle-ground category, but Tribes: Ascend is the precursor to HR’s eventual Tribes Universe MMO, and SMITE is an MMO-combat MOBA, so we’re itching to see how both fit into the larger picture.

    Torchlight 2: Again, not an MMO, but it might as well be the harbinger of what’s to come from Runic on that front. Brand new build, brand new stuff to see.

    Planetside 2: There’s not an official PS2 presence at the show, but Matt Higby will be on hand for interviews, and we’ll be picking his brain about the game&rsquo,rs 2007 gold;s direction and when we can finally get into the beta.

    TERA: The last show for this game before its launch, we’re hoping to see some of the later game stuff from En Masse and Blue Hole. Maybe a focus on the PVP aspects? The team’s demos are always top-shelf, so it should be a good one.

    DDO: Underdark – We’ll be sitting down with Turbine’s folks to get some hands-on time with the Underdark and hopefully Forgotten Realms content. As the biggest thing to happen to DDO since its change to Freemium, our inner Drizz’t fans are eager.

    Wargaming.Net – As we did at GDC, I believe we’ll get a good solid look at World of Warplanes, and as someone who prefers flight to tanks, I’m cautiously optimistic here. Plus we’ll be talking with Wargaming’s charismatic CEO, which is always a riot.

    PWE: Raiderz and Neverwinter – Not only do we get to have a brand new hands-on experience with the Monster Hunter-esque Raiderz, but word is that we’ll be treated to some hands-on time with Neverwinter as well. One can hope!

    THE FUTURE OF ONLINE GAMES

    The third year we’ll be , and it’s also going to be the biggest one yet: hosted in the Main Theatre at 6pm on Friday, with room for you and 2,999 of your closest friends. Here is a look at the folks on the panel:

      If you can’t make it to Boston in time? Don’t worry as we’ll be filming the entire thing and posting it for you here as soon as we’re able. These guys will be taking your questions on their games, and there just might be a few surprises as well during the event. So come early if you’re going to be there and get in line, because we’re expecting the 3K seats to fill quickly.

      We really have a great show lined up, and we can’t wait to bring you all the coverage. We’ll be downing the NOS like champs and staying up until my eyes bleed… because we love you all like our own game addicted children and want you to have the best of the best content while we’re there.

      One more thing! If you’re going to be in town, be sure to stop by on Saturday night. Mike’s put together a nice little meet and greet for us all, so come by and harass us in person, say hi to Pokket, Mike, and Christina and slap me in the face if you feel compelled. It’s going to be a blast!

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      rs 2007 gold Blizzard old school rs gold

      > > Patch 5.2 PTR Patch Note Preview

      Patch 5.2 PTR Patch Note Preview

      Originally Posted by Blizzard ( / )
      The first World of Warcraft: Mists of Pandaria patch of 2013 is currently in development and this is your chance to see some of the things that are in the works. This patch will include a massive new raid dungeon, a multi-faceted new quest hub, Pet Battle improvements, new world bosses, significant class balance changes, brand new pets and mounts, assorted bug fixes, and more.

      Note: The Patch 5.2 PTR is not yet available, but you can feast your eyes on the latest version of the PTR patch notes below. Please keep in mind that these changes are not final, and a great deal could change before the final patch 5.2 release. Look for the 5,rs gold.2 PTR to become available in early January!

      General






        Classes











          Quests

            Creatures

              Pet Battles

                PvP

                  Items

                    Sunsong Ranch

                      Bug Fixes
                        Patch 5.2 PTR Patch Note Preview
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                        rs 2007 gold rs gp QKgold.COM Dragon Nest gold The DayZ Standalone - old school rs gold

                        What do we know so far about the standalone version of DayZ? What would we like to see improved in the full game? We discuss it all in this week',Dragon Nest gold,rs gp;s Independency column!

                        On August 7, Rocket announced via Twitter that the DayZ standalone project had received the green light. Surprisingly, Rocket has also committed to continuing development on the DayZ mod in parallel to the standalone project. We didn’t learn too much about the standalone at first, only that the game would follow Mojang’s Minecraft model in that the game would be iterated on quickly and be made available to players at a significant discount even while in an Alpha state.

                        Read more of Michael Bitton's .

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                        2013年3月9日星期六

                        cheapest gw2 gold World of Warcraft: Mists of Pandaria

                        Blizzard Entertainment has sent out the first official image and teaser for World of Warcraft: Mists of Pandaria's second major update. Patch5.2, dealing with Thunder Isle, is due to hit the public test realms in early January.

                        The image attached below confirms the next major raid coming to Azeroth, known as Thunder Isle. This is also,cheapest gw2 gold, obviously, an outside shot from that new location.

                        There are not many details yet, but only this official statement:

                        "Happy Holidays from the World of Warcraft team! Here’s a small present to tide you over until the new year."

                        Look out for more information later today, as Blizzard pulls back the curtain a little more.

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                        aion kinah cheapest Aesthetics 7/10

                        Time and time again throughout our lives we are told “don’t judge a book by its cover.” With most of us, it goes in one ear and out the other. No matter how many times the statement is proven correct and sage advice, we continue to jump to conclusions based on first appearances and impressions. I’m as guilty of it as anyone. When our lovely Editor Bill tasked me with reviewing Divina, I took one look at it and started cursing him. I admit, not fair that he should be the target of my verbal rage, but someone had to take the brunt of it. I believe I may have even thrown a couple things in his general direction. They bounced harmlessly off my wall, but it was the sentiment behind the throws that mattered right? Anyway, after my initial tantrum was over, I got the game installed and started playing. And well, after spending admittedly more time in the game than I needed to write this review, I have to say, once again, the aforementioned statement turned out to be very wise advice. So let’s get on to the review and see what Divina has to offer.

                        Divina is an Anime themed MMO that revolves around the mythological story of Ragnarok and the destruction of the world. You play a character pivotal in aiding the main NPC characters in preventing all of this from happening. One interesting aspect that I liked was unlike most MMOs as you level up and move from one zone to the next you begin interacting with a whole new set of NPCs. In Divina, those main NPCs travel with you. While initially this might come off as just lazy to some people, I found it added a bit to the immersion factor because I was able to interact with these same characters for longer, getting to know them more, feeling like they truly had an investment in the whole story, not just one particular area/zone.

                        Aesthetics – 7/10

                        This is easily the hardest part of the game to judge. This is the origin of the whole ‘don’t judge a book by its cover’ intro bit. When I first pulled up the game’s official website, knowing nothing about it ahead of time… it was an experience, to say the least. The best way to describe it is if Hello Kitty and My Little Pony did the nasty on a Radioactive Double Rainbow and the resulting love child was used as the color palette for this game. It’s just so very very bright and colorful… That isn’t necessarily a bad thing, but it is going to turn some folks off without ever trying the game. As I admitted above, I was in this camp initially, but as I was assigned to review the title I didn’t have much choice in the matter.

                        Once getting past the color palette, you’ll find fairly decent anime themed graphics. If you’ve ever seen some of the more cartoony anime out there, you’ll know what to expect here. Characters are generally big-headed, big-eyed, etc. There’s a general lack of detail that goes hand-in-hand with the art style used. Characters are generally pretty diverse thanks to the dressing/costume system. Mobs though, are a different story… You will fight a lot of the same mobs, over and over. They’re not very diverse, in appearance or abilities.

                        One of the main draws for Divina overseas was the fact that they used popular Anime voice actors to do the voice acting in the game. Basically the equivalent of using folks with really popular voices like Sean Connery or Patrick Stewart over here. Not that they did that over here mind you, just using that as an example. They did however, use well known Anime voice actors for the voice work over here as well. During my tour with the devs, some names were tossed around, but since I’m not an anime fan, I had no idea who they were. The voice work is very well done though; I will give them props in that regard. The background music succeeded in not annoying me, which is generally my measuring stick as far as music in MMOs go. I mean if you really think about it, it’s only a matter of time before you turn the music off in an MMO. Given how many hours the average player puts into one, it’s not too long before you start hearing the same tracks over and over. It’s just the way it works, there’s no way the devs can include thousands of hours’ worth of unique music. The sound effects though were a little lacking. There were some instances where we’ve come to expect sounds that weren’t present, such as in combat, hitting and being hit,aion kinah cheapest, etc. The ones that were there got pretty repetitive pretty quickly.

                        Gameplay – 8.5/10

                        Hiding behind that very colorful gift-wrap like exterior is actually a surprising amount of depth. As we’ve come to expect in this day and age of MMO gaming, there are thousands of quests. Everywhere you turn there’s another NPC wanting you to run some form of errand for them. And there’s also the obligatory daily quests. One interesting twist on those, if you manage to do one every day for a week, you can then turn all of that in for a special reward. Just an added bit of incentive to do your dailies. The nature of the quests aren’t really anything special or innovative… You have your typical assortment of Fedex, kill X, fetch Y, etc. All the normal MMO quest fodder we’ve come to know over the years.

                        One thing that definitely twists away from the norm is the Divine Wheel. In Divina this takes the place of your typical armor system as far as granting bonuses and such as you level up. There’s a center piece and four spokes/keys. Each one you equip grants bonuses, and equipping a matching set grants additional bonuses. Your weapon operates much in the way you’d expect. You’ll switch it out for more powerful versions that you loot from mobs or get as quest rewards as you level up, it provides bonuses, etc. Oh, and it may very well be something completely off the wall such as a giant trout (wielded as a cannon) or a giant lollypop. There’s a clothing/costume type of system so you can dress your character up and differentiate him or her from all the other folks running around. It’s a fairly extensive system from what I can tell as I didn’t run into too many folks who were dressed the same.

                        To further affect the appearance (and to some extent the functionality) of your character, you have the creature tome. I found this system to be particularly interesting and intriguing. Basically, every time you kill a mob, you add a couple percentage points towards unlocking that mob or creature’s entry in your Creature Tome. Once you get the entry to 100% unlocked, you can turn into that creature. A lot of the transformations are purely cosmetic, but others grant your character bonus powers. And the really cool aspect of this system is that it even works with the bosses. Kill the various boss characters enough and you get to run around as one.

                        Some MMOs might be content with that, but not Divina. Next up we have classes. I know, nothing special there, most MMOs out there have classes right? And really, the class selection here isn’t even all that special: Knight, Assassin, Cleric, Machinist and Sorcerer. Their descriptions from the official site:

                          What makes Divina’s class system different and a bit fun is at level 30 you get to pick a second class. It starts at level 25, and from that point forward both classes level up together. You can switch between them at will. In some of the more epic battles, you’ll be required to strategically switch back and forth between them if you hope to win. There’s no limit on the combinations you can choose, such as an Assassin main taking Cleric secondary to provide some healing. You can even choose the same class twice if you want to go with two different builds at once. With a full Quick Change bar, you can switch between the classes up to three times. You can refill the bar by dealing or taking damage.

                          Oh, you thought we were done talking about noteworthy features? I haven’t even mentioned the domain system, which is kinda like an Empire Building RTS game within the MMO. Basically there are Guild and Personal domains. Within these domains are slots on which you can build different building types which grant bonuses to you and your guild. As your Guild works through their domain, they’ll unlock ‘Instance Bases’ which unlock instances complete with special quests which are only available to your guild. And there are also ‘Special Bases’ which will grant passive buffs to everyone in the guild. It really is almost like a completely separate game that does a great job bringing a bit of extra functionality and reason to be in a guild that has been lacking in a lot of MMOs for a long time.

                          But wait, there’s more! Nope, you haven’t accidentally slipped into a TV infomercial. There’s also a ‘Sidekick’ system, which is pretty much a souped up pet type of thing. Currently you can choose between two: a Gloomy Bunny or a Sweet Mouse. They level up alongside you, and eventually start to resemble one of the classes of the game, depending on how their points are allocated. You can also have them ‘work’ for you, basically sending them away for a couple hours to either ‘Treasure Hunt’, ‘Refine’ or ‘Fusion’. If you send them treasure hunting, well, they’ll come back with loot. Pretty self-explanatory right? Refining will fetch you crafting resources and Fusion will combine stones, leaving you with better ones. And the last feature I want to touch on is the Ally system. Basically after performing a certain quest, when you group up with people on your friends list your relationship with them will level up. As it gets higher and higher in level you’ll get special bonuses for grouping with them and even gain access to special bonus quests.

                          Value & Longevity – 8/10

                          Well, it’s a free to play game for starters, so you get a lot of bang for your buck right off the bat. I didn’t feel restricted in my time playing. The item mall appears to contain primarily costume and clothing pieces. Some stuff definitely has attribute bonuses though, so it could be argued that there is some pay to win functionality there. There’s a lot to do, with a lot of levels to climb through, so I’m definitely giving Divina props in both the Value and Longevity department.

                          Innovation – 6.5/10

                          This is another tossup for me. Granted, they do some things really differently. The whole Domain system brings a lot to the table. The dual class system with quick-switching mid combat is another fun twist. But on the flip side, a lot of the ‘staple’ aspects of an MMO where you’d expect to see some form of innovation, such as questing, actually feel like a step backwards.

                          Polish – 7/10

                          Overall the polish was pretty solid on Divina. I crashed to desktop a couple times, but not an overwhelming amount. There weren’t many in-game bugs that I came across while playing, I admit. It does feel like some things could have been implemented better though. The aforementioned sound effects were a bit lacking. Some of the mob pathing was a little wonky. Overall though the game ran pretty smoothly and I didn’t have too much to complain about.

                          Social – 8.5/10

                          This is another area where I have to give Divina really high props. On top of the aforementioned Domain system which gives people a very compelling reason to be in guilds and grow those guilds and be competitive with them, there are a ton of in-game live events. Unlike most games out there where the GMs are supposed to remain behind the scenes and act primarily as a customer support “fix problems” type of person, GMs in Divina are encouraged to interact with the community and run events for them. I saw announcements in game pretty much every day I played from one GM or another. On the flip side though, the general chat line was almost useless due to gold selling spammers. I sat and watched one guy (or more likely a bot I’m sure) spam the same line over and over for hours on end without anyone doing anything about it, even though there were GMs online running player events.

                          In Conclusion:

                          Admittedly, the art style isn’t going to be for everyone. Some people won’t be able to get past that, and to each their own. But for those who can, or who like the hyper-colorful anime art style, there is a lot of depth and fun to be found in Divina. For me it once again proved the whole ‘don’t judge a book by its cover’ statement. I went in expecting to hate the game, and I ended up really enjoying my time playing.

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                          cheap guild wars 2 gold KRU Interactive

                          Shattered Galaxy is a sci-fi strategic MMO from KRU Interactive set in a post-apocalyptic future where a scientific mishap caused the accidental teleportation of Earth and its inhabitants to a deserted planet. Players can create and advance characters, recruit units, gather resources, engage in trade, and participate in the game's real-time tactical gameplay, where they can assemble and control a squad of up to 12 units in battle alone or alongside 20 teammates. Shattered Galaxy's numerous PvP modes make up the majority of the tactical endgame, while players who have reached level 50 may utilize the game's reincarnation system to start over, with additional stat bonuses. Shattered Galaxy's basic game is free to play, but comes with certain limitations, which can be lifted with a subscription fee,cheap guild wars 2 gold.


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                          d3 gold price Guild Wars 2 (GW2) Column The Free Zone - F2P at E3 2012 - MMORPG.com

                          Any serious western gamer knows that this year's edition of the E3 trade event will open its doors today, probably quite soon after this column is published. As usual during the weeks leading into it, a considerable amount of media attention has gone to a small number of titles that will be shown there. However, there are differences too. Among these is the admittedly subjective feeling I have that the overall level of anticipation about the show has fallen from where it was five or 10 years ago.


                          If this assessment isn't completely off the mark, one contributing factor may be the increasing prominence of free to play within the industry as a whole. This isn't necessarily a great fit with the show's roots. I'm referring to the fact it's owned and run by the Entertainment Software Association, which is basically a lobby group comprised of the major western game publishers. One key reason it was created was to provide a venue where the member companies could put their upcoming games in front of the buyers from what was effectively the only distribution channel at the time, brick and mortar retailers.

                          So at the very least, it's not hard to feel E3 isn't fully set up to reflect the F2P sector. Real and online stores would undoubtedly love to capture a larger share of the substantial and rapidly growing revenues it generates. However, there's little reason for F2P publishers, who have prepaid cards but no boxes to sell, to put a lot of effort and money into courting them at the show.

                          The other main reason they might want to appear is to get more media attention. But that's not as straightforward as it may seem. A key factor is that publications tend to focus on the aforementioned high-profile titles since putting up articles about them pulls more eyeballs. While this is understandable, it means the most other games can realistically hope for is limited. As a result, it's questionable whether the money and effort they have to invest to be in E3 is cost effective. My overall opinion is that it's not. I've seen a few exceptions over the years,d3 gold price, but the odds of being one are pretty slim.

                          That said I'm definitely still interested in this year's event, which I'm not attending, for various reasons. One of these is my curiosity as to what it might mean that NCsoft isn't listed among the exhibitors. The company has gone off-site at least once before, but that was before it went primarily F2P / freemium, and it seems doubly odd considering the impending arrival of GW2. I'll be surprised if anything becomes public that isn't PR spin, but any unofficial feel I can get will be more than I have now. For what it's worth, another intriguing absentee is Funcom. And while Valve will be there, it appears DOTA 2 won't.

                          Being an RPG grognard, I couldn't help noticing that SOE has picked up Wizardry Online. It's already out in Japan, the home market of developer Gamepot, but I haven't seen much about it there, either positive or negative. I don't know if the property retains any meaningful pull from two decades ago when it was part of a “big three” alongside Ultima and Might & Magic. In addition, I wonder how well it can reflect its party-based roots. Nonetheless, I'll have my eyes open to see what the reactions are like to this one.

                          Although I only play shooters on occasion, I'm also interested to see the response to Planetside 2. Persistent online shooters gained considerable traction in Korea several years ago. Since then, I've wondered when and to what extent the west would follow. So far, they've largely flown below the radar, although they're more popular than they may seem. I don't know enough about SOE's entry to predict whether it might be the one to boost the entire category's visibility in this hemisphere, but along with Trion Worlds' Defiance, it probably has a better chance than any of its Asian-made counterparts.

                          One gray area about the latter is that it's supposed to launch next spring alongside its companion TV show, which raises the question as to whether development is and can stay on track to meet this target with a polished release. I also don't know what if anything to make of the company also being about to go live with End of Nations, which doesn't seem to have made a particularly big splash.

                          Another title I'll be watching even though it's not my personal cup of tea is World of Warplanes. The main reason is simply that I wonder if Wargaming.net stands a decent chance of reprising its success with World of Tanks. And the last one I'll mention is one that seems much more up my alley. It's Otherland, an adaptation of Tad Williams' sci-fi property. The concept is certainly appealing, but seems like a relatively complex, difficult one to implement. Even with the author's reported participation, I can't help but wonder how well it's likely to meet the fans' expectations, which are, of course, shaped by the books, and thus not likely to make much allowance for compromises due to the current state of development and technology, etc.

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                          guild wars 2 gold sellers Guild Wars 2 (GW2) Column The PAX East Demo - MMORPG.com

                          ArenaNet made a bold statement by skipping E3 last year (only the biggest gaming event of the year!) in lieu of hitting more fan-oriented shows so that they could get the game out there for fans to experience. I have no idea if ArenaNet plans to skip E3 again this year, but given their love for fan-shows the fast approaching Penny Arcade Expo in Boston is looking to be good times for all, mostly due to the fact that ArenaNet recently announced that PAX East would see the debut of a new playable demo for Guild Wars 2.


                          Of course, we’ll be at PAX East, and I’m sure so will many of you, but I wanted to take this week’s column to perhaps speculate a bit on what we can expect to see and inject a bit of what I’d like to see as well.

                          The original demo that made its debut at GamesCom last year featured low level gameplay (character creation) and mid-level gameplay, as well as a smattering of events (including the fearsome Shatterer event). Minus a few missing chunks, the game was pretty much as it was developed by that point, albeit with an added timer so fans couldn’t hog the thing all day,guild wars 2 gold sellers.

                          I honestly don’t expect things to be that different this time around. Perhaps roles will be reversed and we’ll get to see the Charr starting experience and mid-level Human content. What I’m hoping to see is a more robust character creation tool, as the original demo featured a fairly stripped down version of the character creator, as the full thing wasn’t quite ready for primetime just yet. ArenaNet has put out a number of blogs detailing the game’s more aesthetic aspects such as fashion, dyeing, armor styles, and now with the rolling race weeks (Human Week, now Norn Week) I think it might be safe to say that the races are probably a good deal more developed by now and so perhaps the creator tool will allow us to mess a bit more in-depth with whatever races they feel are up to snuff at this point.

                          The original demo also introduced us to a new class (the Necromancer) and so I am expecting something new with the PAX East demo, but I have a hunch that we may see a ‘new’ race. Well, not new, but one we haven’t played before. The most obvious choice at this point would be the Norn as Norn Week is about to kick off here, but perhaps the revamped Sylvari will make their debut for a real shocker. However, I don’t think we’ll see another new class just yet, given the fact the Guardian was just revealed a month ago.

                          Last year’s demo also featured a crowning jewel in the form of the Shatterer event, where tens of players fought probably the biggest dragon in MMO history, and if you took anything away from the first playable demo of Guild Wars 2 it was definitely that the Shatterer was an awesome sight to behold. With that in mind, I have a good feeling ArenaNet will have something just as awesome up their sleeve for the new demo, especially since I’ve heard that the Shatterer is actually one of Guild Wars 2’s smaller dragons (what?!). Perhaps ArenaNet will up the ante? I’m certainly eager to find out!

                          Will you be attending PAX East? What do you expect/hope the new demo will feature? Share your thoughts in the comments below!

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                          2013年3月2日星期六

                          rs gold sale Conclusion

                          It will probably surprise no one who's been following my love affair with Ankama Games that I like their flagship title, Dofus, quite a bit. Set in the same world as Wakfu, Dofus offers a more direct and traditional MMORPG experience than its more recent cousin, while presenting the same charming anime-inspired graphics and addictive turn-based gameplay. Featuring 15 classes, 22 crafting professions, pets, mounts, dungeons, PvP, and a quirky, humorous presentation throughout, Dofus is one of the most popular MMOs in France and endeared to thousands of players around the world. I recently got sucked back into Ankama Games' world to check out the new Foggernauts' Steam class, and we thought it would be a good opportunity to see how the game has been doing since we previously checked in.

                          Aesthetics: 9/10

                          I can't say enough about how impressive and charming are Dofus' visuals. The game sports cute, colorful character models and environments that manage to be reminiscent of fantasy anime archetypes while still presenting a unique and distinct style. I tend to be pretty glowy over Ankama Games' art styles across their various media, and while I know that the anime-inspired graphics aren't quite everyone's cup of tea, there can be no doubt that the attention to detail and lovingly crafted environments in Dofus are delightful. The game's sounds and music are likewise nice, although there isn't any voice acting or range of crazy sound effects outside of the clamor of battle. Dofus' music is just as charming as its visuals, and can be sometimes wistful, other times rousing, although the game could use a bit more variety here.


                          The user interface is more than functional, and is mostly intelligently laid out and easy on the eyes. First-time players will likely be a bit lost with all of the different stats and effects to keep track of, as the game has several very deep systems that can be overwhelming, with only a short tutorial area available at the beginning of the game. Also, unlike Wakfu, which can be played fullscreen, the aspect ratio of Dofus won't fit in most monitors' native display, meaning that even when maximized, the game client will run pillarboxed. It's not a big deal, particularly if you're used to playing older games on a big screen, but it's noticeable.

                          Gameplay 7/10

                          There are a LOT of systems at work in Dofus. You'll find quests, combat, dungeons, crafting, PvP, an in-game economy, player housing, and a bunch more to do. It's a much more conventional MMO approach than is offered through the more social, sandbox-oriented Wakfu, and I must say that I prefer the adventuring and action in Dofus much more. Dofus encourages player participation and grouping, without the vast open-ended social, environmental, and political systems of Wakfu, and I find that I like the more direct quests and streamlined content in the older game, although that may be personal preference.

                          Combat plays out like a turn-based strategy game with time limits for actions that help keep battles moving quickly. A more in-depth look at the technical aspects of combat in Dofus can be found in my Foggernauts' Steam , but suffice it to say that each class has a unique approach to battles, with a host of different abilities and spells to unlock and unleash. The game allows for character progression and customization by giving you characteristic points to spend as you level, and rewards utilizing different tactics on the battlefield. For better or for worse, however, unless you're a serious power gamer or theory crafter, you might find yourself discovering certain skills and rotations that work for your character and sticking to them, rather than trying to switch up your tactics based on the opponents you're fighting.

                          Outside of combat, there's certainly a lot of stuff to do, and I'm pleasantly surprised to say that crafting is one of the more fun activities in Dofus. I'm not usually big on crafting in MMOs, simply because of the rote involved, but there's something about gathering resources in Dofus that is so meditative and peaceful that it's actually pleasing and relaxing. The crafting professions are also suitably deep and are accessed through a very well-designed and easy-to-use crafting panel that makes the process of item creation simple even as the crafting system is itself complex.

                          Like Wakfu, Dofus doesn't offer direct control of characters, which means that you'll be pointing and clicking to do most of your adventuring. This type of control works fine for most of what Dofus does, but combined with the invisible grid that underlies all of the environments in the game, can sometimes make you feel removed from the action by a couple of degrees.

                          Innovation: 7/10

                          Dofus' innovation is through its presentation and world, which are remarkably unique and atmospheric. Ankama Games has done fabulously in creating a distinct style and universe that spans their video games, manga, comics, TV series, and trading card game. Dofus' presentation sets the game apart from the crowd, and puts its stamp on the developers' creativity and attention to detail in building lovingly crafted worlds.

                          The gameplay features in Dofus, on the other hand, are mostly designed in a conventional MMO fashion, about which many veterans of MMORPGs may already be feeling lukewarm. Dofus offers traditional "collect/kill X" tasks among more interesting, story-driven quests that are couched in funny text and kooky situations, and there's enough variety to make adventuring fun. The main issue is that things like low quest item drops and scarcity of quest-related mobs feel more and more like artifacts from MMOs of yesteryear, and can be frustrating after experiencing better options in more recent titles. This isn't a dealbreaker, but given that the point-and-click control scheme can make you feel disconnected from the action in the first place, having to run around looking for more monsters to complete a quest can detract from the generally engaging gameplay.

                          Polish 9/10

                          Dofus is a Flash-based game and runs excellently. I've encountered very few bugs or hiccups, outside of being locked out of my account for some weird reason. All of Dofus' systems are well-integrated into the game and easy to use after spending some time learning them, and Ankama Games has clearly been active in keeping the game polished since its launch.

                          Longevity 8/10

                          As mentioned, there is a LOT of stuff to do in Dofus. If you're somehow temporarily bored with questing you can be sure to spend tons of hours gathering and crafting, heading into dungeons with friends, participating in the PvP Kolossium, or gloating over your newly obtained player house. The world itself is huge, and if exploration is your thing, it'll take a good long while to discover everything Dofus has to offer. Plus, the 15 different character classes play very differently, making the game pretty alt-friendly.

                          Social 9/10

                          Dofus has a vibrant social community, which is enhanced by the in-game social features. You've got your basic friends (and enemies) list and guild panel, but the game also has a well-designed team search for dungeons, as well as a player shop feature for those interested in hawking their wares. Dofus also has an alignment panel to track your PvP Honour and Disgrace points and other character-specific information, and a spouse system for lovebirds.

                          Value 8/10­

                          Free players only have access to the starter areas of Incarnam and Astrub Village, and have limited access to most of the game's features, including classes, professions, guilds, and pretty much everything else. Subscriptions to the game run $6.90 per month, and will unlock all of the game's content, with some perks based on the length of game time you pre-purchase. You can also purchase Ogrines with real money to unlock in-game items and utilize premium services, or exchange them for Kamas, the game's currency, with other players.

                          The subscription is certainly a good deal, and there's a lot of content to explore for such a low monthly price, but I can't help but think that the game would work a lot better with an à la carte free-to-play model. I'd much rather purchase different areas of the game or new classes rather than having to pay a monthly fee, and perhaps that's because of the direction the F2P vs. P2P market is shifting. Still, $6.90/month is not all that much, and you'll get an even better deal if you purchase several months at a time.

                          Conclusion

                          I must admit that I was a bit full of trepidation when trying out Dofus for the first time, having liked Wakfu so much and being worried that its predecessor would turn out to be more basic or unpolished. I'm surprised and happy to report the exact opposite, and that I like Dofus' fun approach to traditional MMORPG gameplay even more than Wakfu's open-ended sandbox and social features, which is saying a lot.

                          It also helps that Ankama Games is very active in updating the game and encouraging player interaction and events. Dofus' player community is likewise active and friendly, willing to help out new players and team up for group content. Plus, the game's starter areas are free to roam as you please, so there's no reason not to try it out if you think it might be your thing. Dofus is certainly worth more than a try, and might charm you into loving its carefully crafted world and characters,rs gold sale, and then convince you to grab your wallet and purchase all of the manga, trading cards, and other content as well.

                          What do you think of Dofus? Let us know in the comments below!

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