2013年3月17日星期日

runescape 2007 gold runescape old school gold Time to get rid of HEALTH BARS! - MMORPG.com Blogs

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I would prefer to see them get rid of health points and move to health levels with the concept of wounds and shock. Take for example the White Wolf System where you have wound levels, but for MOST people they are the same, only those who have taken some ability to increase their wound system get more wound levels and as this would tie in well with the getting rid of level concept, it works even better.

With this system, you could find yourself in a battle with a low wound level mob that has a high toughness (hard to damage,butwhen you do,runescape old school gold, it dies quickly)or a low toughness mob with a high wound level (ie, easy to damage, but harder to kill). Adding in shock damage would be the way to account for bleeding damage, this would be sorta like hitpoints, but not level driven, would be stat/skill driven, thus each mob/player would be a little different, but not significantly so. Some mobs would have to be more resistant to bleed damage (if not outright immune, like undead where the loss of blood, if the even have it, is irrelevant).

The advantages of such a system? The player gets to decide just how tough they are though the manipulation of their stats, but also it doesn't allow for as huge a gap between the noob and the veteran, which is desperately needed in MMOs (IMO).

Thu Nov 06 2008 8:07AM
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